RESOLUTION OF PROPOSALS 9310-9321 ================================= THIS IS AN AUTOMATICALLY GENERATED REPORT. SOME INFORMATION MAY DIFFER FROM THE HISTORICAL REPORT. THE ASSESSMENT SENT TO THE PUBLIC FORUM IS THE DEFINITIVE SOURCE OF HISTORICAL INFORMATION. The official historical report is located at https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2026-March/019088.html ID Title Result ---------------------------------------------- 9310 Paperwork Reduction Act REJECTED 9311 Lux Solis ADOPTED 9312 Executive Solution ADOPTED 9313 Even Fewer Cretan Applications ADOPTED 9314 No Overpowered Deputies ADOPTED 9315 Sisyphean Headgear ADOPTED 9316 What was that word, again? ADOPTED 9317 Office cleanup ADOPTED 9318 Clarify indeterminacy ADOPTED 9319 Some recommendations ADOPTED 9320 Scoring rule numbers REJECTED 9321 Scheduled actions ADOPTED I hereby resolve the Agoran decisions to adopt the below proposals. The quorum for all below decisions was 6. VOTING STRENGTHS ================ Strength is 3 unless otherwise noted. #: player has voting strength 3 $: player has voting strength 4 %: player has voting strength 5 ^: player has voting strength 6 PROPOSALS ========= PROPOSAL 9310 (Paperwork Reduction Act) AUTHOR: Mischief CLASS: ORDINARY FOR (2): Mischief^, Murphy^ AGAINST (3): Janet^, Nilrem%, Trigon$ PRESENT (2): Cosmo^, juan% BALLOTS: 7 AI (F/A): 12/15 (AI=1.0) POPULARITY: -0.143 OUTCOME: REJECTED PROPOSAL 9311 (Lux Solis) AUTHOR: Mischief CLASS: ORDINARY FOR (5): Cosmo^, Mischief^, Murphy^, Nilrem%, Trigon$ AGAINST (0): PRESENT (2): Janet^, juan% BALLOTS: 7 AI (F/A): 27/0 (AI=1.5) POPULARITY: 0.714 OUTCOME: ADOPTED PROPOSAL 9312 (Executive Solution) AUTHOR: Mischief CLASS: DEMOCRATIC FOR (6): Janet, Mischief, Murphy, Nilrem, Trigon, juan AGAINST (0): PRESENT (1): Cosmo BALLOTS: 7 AI (F/A): 18/0 (AI=3.0) POPULARITY: 0.857 OUTCOME: ADOPTED PROPOSAL 9313 (Even Fewer Cretan Applications) AUTHOR: Trigon CLASS: DEMOCRATIC FOR (7): Cosmo, Janet, Mischief, Murphy, Nilrem, Trigon, juan AGAINST (0): PRESENT (0): BALLOTS: 7 AI (F/A): 21/0 (AI=3.0) POPULARITY: 1.000 OUTCOME: ADOPTED PROPOSAL 9314 (No Overpowered Deputies) AUTHOR: Mischief CLASS: DEMOCRATIC FOR (5): Cosmo, Mischief, Murphy, Nilrem, Trigon AGAINST (1): Janet PRESENT (1): juan BALLOTS: 7 AI (F/A): 15/3 (AI=3.0) POPULARITY: 0.571 OUTCOME: ADOPTED PROPOSAL 9315 (Sisyphean Headgear) AUTHOR: Mischief CLASS: ORDINARY FOR (5): Cosmo^, Mischief^, Murphy^, Nilrem%, Trigon$ AGAINST (0): PRESENT (2): Janet^, juan% BALLOTS: 7 AI (F/A): 27/0 (AI=1.0) POPULARITY: 0.714 OUTCOME: ADOPTED [ Trigon: Endorsement of Mischief ] PROPOSAL 9316 (What was that word, again?) AUTHOR: Murphy CLASS: DEMOCRATIC FOR (7): Cosmo, Janet, Mischief, Murphy, Nilrem, Trigon, juan AGAINST (0): PRESENT (0): BALLOTS: 7 AI (F/A): 21/0 (AI=3.0) POPULARITY: 1.000 OUTCOME: ADOPTED PROPOSAL 9317 (Office cleanup) AUTHOR: Murphy CLASS: DEMOCRATIC FOR (6): Cosmo, Mischief, Murphy, Nilrem, Trigon, juan AGAINST (0): PRESENT (1): Janet BALLOTS: 7 AI (F/A): 18/0 (AI=3.0) POPULARITY: 0.857 OUTCOME: ADOPTED [ Nilrem: Murphy is the ADoP: Endorsement of Murphy juan: Endorsement of Murphy ] PROPOSAL 9318 (Clarify indeterminacy) AUTHOR: Murphy CLASS: DEMOCRATIC FOR (5): Cosmo, Mischief, Murphy, Nilrem, juan AGAINST (0): PRESENT (2): Janet, Trigon BALLOTS: 7 AI (F/A): 15/0 (AI=3.0) POPULARITY: 0.714 OUTCOME: ADOPTED [ juan: Endorsement of Murphy ] PROPOSAL 9319 (Some recommendations) AUTHOR: Murphy CLASS: ORDINARY FOR (4): Cosmo^, Mischief^, Murphy^, juan% AGAINST (1): Trigon$ PRESENT (2): Janet^, Nilrem% BALLOTS: 7 AI (F/A): 23/4 (AI=2.0) POPULARITY: 0.429 OUTCOME: ADOPTED [ juan: Endorsement of Murphy ] PROPOSAL 9320 (Scoring rule numbers) AUTHOR: Murphy CLASS: ORDINARY FOR (1): Murphy^ AGAINST (4): Janet^, Mischief^, Nilrem%, Trigon$ PRESENT (2): Cosmo^, juan% BALLOTS: 7 AI (F/A): 6/21 (AI=1.0) POPULARITY: -0.429 OUTCOME: REJECTED [ Mischief: Janet is the Assessor: Endorsement of Janet ] PROPOSAL 9321 (Scheduled actions) AUTHOR: Murphy CLASS: ORDINARY FOR (5): Cosmo^, Mischief^, Murphy^, Nilrem%, juan% AGAINST (2): Janet^, Trigon$ PRESENT (0): BALLOTS: 7 AI (F/A): 28/10 (AI=2.0) POPULARITY: 0.429 OUTCOME: ADOPTED The full text of each ADOPTED proposal is included below: ////////////////////////////////////////////////////////////////////// ID: 9311 Title: Lux Solis Adoption index: 1.5 Author: Mischief Co-authors: Murphy [Outshining the Sun has effects in two separate rules. This consolidates the effects into a single rule. Given that we probably owe Janet a win for spotting the welcome package glitch, I wanted to make extra sure this didn't break anything while that's outstanding, hence the non-severability. This also has the side effect of clarifying the relative timing of R2656's and R2711's effects, in case that ever matters.] Apply the following rule changes in order and non-severably (that is, if any one would fail, they all fail): 1. Retitle rule 2711 (Light Overexposure) to "Outshining the Sun" 2. Set rule 2711's power to 1.5 3. Amend rule 2711 to read: Upon a correct announcement from a player that eir radiance is 100 or more (correctly specifying the amount), e Outshines the Sun. When a player Outshines the Sun, e wins the game. When a player wins the game this way, the following happen in order: * Eir radiance is set to 0. * The radiance of each other player is set to half its current value (rounded down). * All Pyrite is destroyed. * The Fields Wither. * All Hectares are destroyed. * Each player is granted 16 Hectares. 4. Amend rule 2656 (Radiance) by removing the text reading: Upon a correct announcement from a player that eir radiance is 100 or more (correctly specifying the amount), e Outshines the Sun. When a player Outshines the Sun, e wins the game. When a player wins the game this way, the following happen in order: * Eir radiance is set to 0. * The radiance of each other player is set to half its current value (rounded down). ////////////////////////////////////////////////////////////////////// ID: 9312 Title: Executive Solution Adoption index: 3.0 Author: Mischief Co-authors: ais523, Murphy [Rather than try to write auctions and such into the rules, we can outsource it to administrative regulations. This also allows for more flexibility to experiment -- maybe we want to try a raffle instead, or perhaps just incinerate the assets. Additionally, different potential approaches could lead to elections actually decided based on policy!] Create a rule titled "The Executor" with power 2 reading: The Executor is an elected office responsible for managing assets in the Lost and Found Department. The Executor SHOULD maintain administrative regulations specifying how e will manage such assets. The Executor is ENCOURAGED to draft eir administrative regulations such that any actions e takes to manage such assets occur no less frequently than quarterly. Amend rule 2576 (Ownership) by replacing the text reading: An asset "in abeyance" is one whose owner is nonexistent, indeterminate, or invalid. If an asset would otherwise be in abeyance, then it is owned by the Lost and Found Department (if possible) or destroyed (otherwise), subject to modification by its backing document (provided that the modification either destroys it or prevents it from being in abeyance). Rules to the contrary notwithstanding, the Lost and Found Department can own assets of every type. Assets owned by the Lost and Found Department can be transferred or destroyed by any player without objection. with: An asset "in abeyance" is one whose owner is nonexistent, indeterminate, or invalid. If an asset would otherwise be in abeyance, then it is owned by the Lost and Found Department (if possible) or destroyed (otherwise), subject to modification by its backing document (provided that the modification either destroys it or prevents it from being in abeyance). Rules to the contrary notwithstanding, the Lost and Found Department can own assets of every type. Assets owned by the Lost and Found Department can be transferred or destroyed by any player without objection. Assets owned by the Lost and Found Department can be transferred or destroyed by the Executor, as authorized by the Executor's administrative regulations. Amend rule 2659 (Stamps) by removing the text reading: Any player CAN pay a fee of 6 Spendies to transfer a specified stamp from the L&FD to emself. ////////////////////////////////////////////////////////////////////// ID: 9313 Title: Even Fewer Cretan Applications Adoption index: 3.0 Author: Trigon Co-authors: Galle Amend rule 2240 "No Cretans Need Apply" by replacing "Rule" with "rule, contract, or regulation" wherever it appears. (Comment: For avoidance of doubt when it comes to rule-like objects, whether or not Galle's CFJ is determined to be a problem. The replacement language is attested in Rule 1586 "Definition and Continuity of Entities") ////////////////////////////////////////////////////////////////////// ID: 9314 Title: No Overpowered Deputies Adoption index: 3.0 Author: Mischief Co-authors: Murphy [Currently, one can repeatedly deputise for an office that would otherwise make em overpowered. R2160 prevents the deputy from actually taking office in that case, but that doesn't avoid the resulting potential conflict of interest / misuse of official power. (However, I'm leaving that provision in place as additional protection, even though this change probably makes it redundant.) Note: this proposal does not conflict with P9305.] Amend rule 2160 (Deputisation) by inserting after: 4) The deputy has not held the office in the past 7 days. a new top-level list bullet reading: 5) The deputy would not be Overpowered if e held the office. and then renumbering each of the subsequent top-level list bullets accordingly; that is, the pre-amendment 5), 6), and 7) become 6), 7), and 8), respectively. ////////////////////////////////////////////////////////////////////// ID: 9315 Title: Sisyphean Headgear Adoption index: 1.0 Author: Mischief Co-authors: Murphy Amend rule 2694 (Hats) by replacing the text reading: dunce cap: expressing regret or acknowledging a mistake floral wreath: resolving conflict with: dunce cap: expressing regret or acknowledging a mistake exercise headband: pushing the boulder floral wreath: resolving conflict ////////////////////////////////////////////////////////////////////// ID: 9316 Title: What was that word, again? Adoption index: 3.0 Author: Murphy Co-authors: Mischief Amend Rule 2202 (Ratification Without Objection) by replacing this text: A player SHALL NOT knowingly use or announce intent to use Ratification Without Objection to ratify a (prior to ratification) document containing incorrect or Indeterminate information with this text: A player SHALL NOT knowingly use or announce intent to use Ratification Without Objection to ratify a document that (prior to ratification) contained incorrect or Indeterminate information [Of course the document /exists/ prior to ratification; what we care about here is whether it was known to be incorrect or Indeterminate, prior to trying to ratify it.] Amend Rule 1023 (Agoran Time) by replacing this text in the definition of "in a timely fashion": (i.e. X days before the limit ends). with this text: (i.e. 7 days before the limit ends). [Left over from 2013 when we repealed Speed, a singleton switch that affected various durations, in this case: "within X days", where X is 14 when the Speed is Slow, 7 when it is Normal and 5 when it is Fast. ] Amend Rule 2625 (Proposal Recycling) by replacing this text: adding it to the Proposal Pool and causing it to become pended. with this text: adding it to the Proposal Pool. ["Pended" is no longer defined.] ////////////////////////////////////////////////////////////////////// ID: 9317 Title: Office cleanup Adoption index: 3.0 Author: Murphy Co-authors: Mischief Amend Rule 2689 (Vacations & Delegation) by replacing this text: Delegate is an Office switch with possible values of "None" and any active player, and default value of "None". Delegates are tracked by the ADoP in eir weekly report. A player CAN flip the Delegate switch of a specified office to emself with Agoran Consent. If the Delegate switch of an office is set to "None", the holder of that office CAN flip the Delegate switch of that office to a specified player with support from that specified player. with this text: Delegate is an Office switch, tracked by the ADoP, with possible values "None" (default) and any active player. A player CAN flip the Delegate switch of a specified office to emself with Agoran Consent, or from "None" to emself with support from its holder. The holder of an office CAN flip its Delegate switch from "None" to a specified player with support from the specified player. [Allow the with-support option to be initiated by either party, and simplify language.] Amend Rule 1006 (Offices) by replacing this text: Officeholder is an office switch tracked by the ADoP, with possible values of any person or "vacant" (default). with this text: Officeholder is an office switch tracked by the ADoP, with possible values of any player or "vacant" (default). and removing this text: If the holder of an office is ever not a player, it becomes vacant. and replacing this text: Immediately after a proposal finishes taking effect, if one or more offices exist that did not exist prior to the proposal taking effect, each such office, if it is vacant, becomes held by the author of the proposal. with this text: Immediately after a proposal finishes taking effect, each vacant office that did not exist prior to the proposal taking effect becomes held by the author of the proposal. [Outsource removing non-players from office to Rule 2162's "If an instance of a switch would otherwise fail to have a possible value".] Amend Rule 2651 (The Election Cycle) by replacing this text: a) With 2 support (if the office is either interim or term- limited) or 4 support (otherwise), and provided that the initiator becomes a candidate in the same message. b) By announcement, if e is the ADoP (or, if the office is the ADoP, if e is the Assessor) and the office is interim, or if e is the holder of that office. with this text: a) With 2 support (if the office is either interim or term- limited) or 4 support (otherwise), provided that the initiator becomes a candidate in the same message. b) By announcement, if e is the office's Overseer and the office is interim, or if e is the holder of that office. The Overseer of the ADoP is the Assessor. The Overseer of all other offices (including any held by the ADoP) is the ADoP. [Overseer is similar to Investigator in Rule 2478. Amending Rule 2472 to generalize this type of relationship between offices is left as an exercise.] Amend Rule 2154 (Election Procedure) by replacing this text: After the nomination period ends, the ADoP (or, if the office is the ADoP, the Assessor) CAN and, in a timely fashion, SHALL: 1) If the election is contested, initiate an Agoran decision to select the winner of the election (the poll). For this decision, the Vote Collector is the ADoP (or, if the office is the ADoP, the Assessor), with this text: After the nomination period ends, the Overseer of the office CAN and, in a timely fashion, SHALL: 1) If the election is contested, initiate an Agoran decision to select the winner of the election (the poll). For this decision, the Vote Collector is the Overseer of the office, [Use the new definition from Rule 2651.] ////////////////////////////////////////////////////////////////////// ID: 9318 Title: Clarify indeterminacy Adoption index: 3.0 Author: Murphy Co-authors: Mischief Amend Rule 2162 (Switches) by replacing this text: If a type of switch is not explicitly designated as possibly-indeterminate by its backing document, and if an action or set of actions would cause the value of an instance of that type of switch to become indeterminate, that instance instead takes on its last determinate and possible value, if any, otherwise it takes on its default value. with this text: If an action or set of actions would cause the value of an instance of a switch to become indeterminate, and that type of switch is not explicitly designated as possibly-indeterminate by its backing document, then that instance instead takes on its last determinate and possible value (or, if it has no such value, then its default value). [stop burying the lede.] ////////////////////////////////////////////////////////////////////// ID: 9319 Title: Some recommendations Adoption index: 2.0 Author: Murphy Co-authors: Mischief, Trigon Amend Rule 991 (Calls for Judgement) by replacing this text: The Arbitor SHOULD consider linking with this text: The Arbitor SHOULD link [SHOULD already implies "consider".] Amend Rule 2465 (Victory by Apathy) by appending this text: A player SHOULD NOT announce intent to Declare Apathy unless e expects it to be reasonably likely to succeed. [I previously proposed making failed intents an infraction, but it would require mind-reading, and the Blots would prevent em from benefiting from a successful Apathy if applied too early. Maybe skip the infraction and just define a way to give Blots directly, like Dive, based on consensus that the intent appeared to be a lazy one?] ////////////////////////////////////////////////////////////////////// ID: 9321 Title: Scheduled actions Adoption index: 2.0 Author: Murphy Co-authors: Mischief Create a rule titled "Scheduled Actions" with Power 2 and this text: A player CAN pay a fee of N spendies (where N is an integer from 1 to 7, inclusive) to create a Scheduled Action, specifying a time between 0 and N days in the future (the Trigger) and a body of text (the Payload). However, a Scheduled Action CANNOT be created while another Scheduled Action is taking effect. At a Scheduled Action's Trigger, it takes effect (its creator performs actions as if e had published its Payload at that time), then it is destroyed. Scheduled Actions take effect after any actions performed at the same time by other means; multiple Scheduled Actions with the same Trigger take effect in order of creation. Destroying or altering a Scheduled Action is secured. [Change from proto: Blocked recursive Scheduled Actions. Whether this could cause any additional shenanigans when combined with Promises and/or act-on-behalf is left as an exercise.] //////////////////////////////////////////////////////////////////////