RESOLUTION OF PROPOSALS 9270-9274 ================================= THIS IS AN AUTOMATICALLY GENERATED REPORT. SOME INFORMATION MAY DIFFER FROM THE HISTORICAL REPORT. THE ASSESSMENT SENT TO THE PUBLIC FORUM IS THE DEFINITIVE SOURCE OF HISTORICAL INFORMATION. The official historical report is located at https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2025-December/018871.html and https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-business/2025-December/055011.html and https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-business/2025-December/055012.html ID Title Result ------------------------------------- 9270 The Number Cards Game ADOPTED 9271 Strict typing ADOPTED 9272 Secure emergencies ADOPTED 9273 The Weather Forecast ADOPTED 9274 Bring Back Yellow REJECTED I hereby resolve the Agoran decisions to adopt the below proposals. The quorum for all below decisions was 7. VOTING STRENGTHS ================ Strength is 3 unless otherwise noted. #: player has voting strength 3 %: player has voting strength 5 ^: player has voting strength 6 PROPOSALS ========= PROPOSAL 9270 (The Number Cards Game) AUTHOR: ais523 CLASS: ORDINARY FOR (6): Cosmo^, Murphy^, Trigon, ais523%, juan%, snail% AGAINST (2): Janet^, Mischief^ PRESENT (0): BALLOTS: 8 AI (F/A): 30/12 (AI=2.0) POPULARITY: 0.500 OUTCOME: ADOPTED PROPOSAL 9271 (Strict typing) AUTHOR: Janet CLASS: DEMOCRATIC FOR (5): Cosmo, Janet, Murphy, ais523, snail AGAINST (0): PRESENT (2): Trigon, juan BALLOTS: 7 AI (F/A): 15/0 (AI=3.0) POPULARITY: 0.714 OUTCOME: ADOPTED PROPOSAL 9272 (Secure emergencies) AUTHOR: ais523 CLASS: DEMOCRATIC FOR (6): Cosmo, Janet, Murphy, Trigon, ais523, snail AGAINST (0): PRESENT (1): juan BALLOTS: 7 AI (F/A): 18/0 (AI=3.1) POPULARITY: 0.857 OUTCOME: ADOPTED PROPOSAL 9273 (The Weather Forecast) AUTHOR: ais523 CLASS: ORDINARY FOR (4): Cosmo^, Janet^, ais523%, snail% AGAINST (1): juan% PRESENT (2): Murphy^, Trigon BALLOTS: 7 AI (F/A): 22/5 (AI=1.0) POPULARITY: 0.429 OUTCOME: ADOPTED PROPOSAL 9274 (Bring Back Yellow) AUTHOR: 4st CLASS: DEMOCRATIC FOR (1): Murphy AGAINST (4): Cosmo, Janet, Trigon, snail PRESENT (2): ais523, juan BALLOTS: 7 AI (F/A): 3/12 (AI=3.0) POPULARITY: -0.429 OUTCOME: REJECTED [ ais523: Conditional resolved: Two or more of Janet, Murphy, Aris, and qenya did not cast a vote other than unconditional FOR on this decision ] The full text of each ADOPTED proposal is included below: ////////////////////////////////////////////////////////////////////// ID: 9270 Title: The Number Cards Game Adoption index: 2.0 Author: ais523 Co-authors: In rule 991, after {{{ When an open CFJ's judge is unassigned, the Arbitor CAN assign any eligible player to be its judge by announcement, and SHALL do so in a timely fashion after it becomes an open and unassigned CFJ. }}}, add {{{ In the same message in which e does so, e SHALL also (and CAN by announcement or by clear specification) assign it an ID number, unless it already has one. }}} Create a new power-1 rule, "Number Cards": {{{ Number cards are a type of asset. Ownership of number cards is restricted to players and contracts. Each number card has a type, which is a decimal digit in the range 0 to 9 inclusive. Number cards with the same type are fungible. The Numerator is an office, and the recordkeepor of number cards. }}} Create a new power-1 rule, "Scoring Numbers": {{{ Whenever an inquiry case with an ID number is assigned a judgement, if it had never previously been assigned a judgement, its judge scores its ID number, unless its initiator had initiated 4 or more other CFJs earlier in the same week that it was initiated. Whenever a distributed proposal is adopted, its author scores its ID number, unless its author had submitted 8 or more proposals earlier in the same week that it was submitted. Whenever a player scores a number as described in this rule, the Numerator CAN once, and SHALL in a timely manner, grant its author (and, if the number was scored due to the adoption of a proposal, also a randomly chosen other player who voted FOR on a referendum to adopt that proposal) a number card for each digit in that number, whose type is that digit. Officers SHALL NOT assign ID numbers to distributed proposals or CFJs that are out of sequence, but are given reasonable discretion to determine what "in sequence" means (e.g. officers may choose whether to include or exclude in the numbering sequence entities whose proposal or CFJ status is disputed or unclear). ID numbers that are more than 5 digits long cannot be scored (this is an exception to the other paragraphs of this rule and takes precedence over them). }}} Create a new power-1 rule, "Spending Number Cards": {{{ A player CAN, once per week, pay ten number cards, where each of those number cards is of a different type, to gain 25 radiance. For any two decimal digits X and Y (which may be the same), a player CAN pay 2 spendies, a number card of type X, and a number card of type Y to grant emself a number card whose type is the last digit of the sum X+Y. }}} [Trigon said via IRC/Discord: "ais523: if you draft your idea, you have my express permission to install me to the office by proposal."] Flip the Officeholder of the Numerator office to Trigon. ////////////////////////////////////////////////////////////////////// ID: 9271 Title: Strict typing Adoption index: 3.0 Author: Janet Co-authors: Amend Rule 1688 ("Power") by appending the following paragraph: { A Rule that designates the creation of an entity of a given type as secured (to a given extent) thereby designates the causing of an entity to have that type as secured (to the same extent). Similarly, a Rule that designates the destruction of an entity of a given type as secured (to a given extent) thereby designates the causing of an entity to cease to have that type as secured (to the same extent). } Amend Rule 1607 ("Distribution") by replacing the paragraph beginning "The destruction of a referendum" with the following paragraph: { The destruction of a referendum is secured. } Amend Rule 2350 ("Proposals") by replacing "The destruction of a proposal and the causing of a proposal to cease being a proposal are secured." with "The destruction of a proposal is secured.". [More generically handle security around changing the types of entity. Anything securing the creation of a certain type of entity presumably also wants to regulate something else becoming that type, and similarly anything securing the destruction of a certain type of entity presumably also wants to regulate an entity ceasing to be that type.] ////////////////////////////////////////////////////////////////////// ID: 9272 Title: Secure emergencies Adoption index: 3.1 Author: ais523 Co-authors: Janet If the last paragraph of rule 2614 says {{{ Rules to the contrary notwithstanding, Emergency Regulations CANNOT be enacted, amended, or repealed except as described in this Rule. }}}, change it to {{{ Rules to the contrary notwithstanding, Emergency Regulations CANNOT be enacted, amended, or repealed except as described in this Rule, nor can an entity that is not an Emergency Regulation be made to become an Emergency Regulation except as described in this rule. }}} ////////////////////////////////////////////////////////////////////// ID: 9273 Title: The Weather Forecast Adoption index: 1.0 Author: ais523 Co-authors: Janet In rule 2709, before the last paragraph, add a new paragraph: {{{ Once each week, the Land Managor SHALL randomly select and announce the Weather for that week, which is either Good, Neutral, or Bad (each of which has an equal probability). At the end of each week in which Bad Weather was selected this way, all unharvested Crops are lost. }}} and amend the paragraph starting "Once per Crop" to read as follows: {{{ Once per Crop that a player planted earlier in the current Crop Season and at least days ago, e CAN harvest it by announcement, gaining Pyrite equal to its Sell Price (exception: if the Weather for the week e planted it had already been selected at the time e planted it, e CANNOT harvest it before the end of the week after the week e planted it). }}} [This is intended to reduce the potential for exponential growth in the farming subgame by introducing a chance that planting crops will fail: repeatedly investing everything means that eventually everything will be destroyed by bad weather, so a prudent farmer will keep some proportion of eir Pyrite back. It still probably grows exponentially, but at least the strategy is more interesting. This could potentially be expanded by listing out types of weather with varying probabilities per season and having different crops respond to different types of weather in different ways, but I didn't want to make it unnecessarily complex.] //////////////////////////////////////////////////////////////////////