RESOLUTION OF PROPOSALS 9197-9201 ================================= THIS IS AN AUTOMATICALLY GENERATED REPORT. SOME INFORMATION MAY DIFFER FROM THE HISTORICAL REPORT. THE ASSESSMENT SENT TO THE PUBLIC FORUM IS THE DEFINITIVE SOURCE OF HISTORICAL INFORMATION. The official historical report is located at https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2024-December/018190.html ID Title Result ----------------------------------------- 9197 The Game is Afoot ADOPTED 9198 REJECTED 9199 Rare Stamps, Differently ADOPTED 9200 Rebalancing ADOPTED 9201 Vox Populi > Vox Fortunae ADOPTED I hereby resolve the Agoran decisions to adopt the below proposals. The quorum for all below decisions was 3. VOTING STRENGTHS ================ Strength is 3 unless otherwise noted. #: player has voting strength 3 $: player has voting strength 4 %: player has voting strength 5 ^: player has voting strength 6 PROPOSALS ========= PROPOSAL 9197 (The Game is Afoot) AUTHOR: Mischief CLASS: ORDINARY FOR (5): Kate%, Mischief^, Murphy^, ais523%, snail^ AGAINST (0): PRESENT (2): Janet^, juan% BALLOTS: 7 AI (F/A): 28/0 (AI=1.5) POPULARITY: 0.714 OUTCOME: ADOPTED PROPOSAL 9198 AUTHOR: 4st CLASS: ORDINARY FOR (0): AGAINST (7): Janet^, Kate%, Mischief^, Murphy^, ais523%, juan%, snail^ PRESENT (0): BALLOTS: 7 AI (F/A): 0/39 (AI=1.0) POPULARITY: -1.000 OUTCOME: REJECTED [ Mischief: Conditional resolved: juan is the Absurdor and did not vote FOR Murphy: juan is the Absurdor: Endorsement of juan ] PROPOSAL 9199 (Rare Stamps, Differently) AUTHOR: Mischief CLASS: ORDINARY FOR (3): Mischief^, Murphy^, snail^ AGAINST (2): Janet^, ais523% PRESENT (2): Kate%, juan% BALLOTS: 7 AI (F/A): 18/11 (AI=1.0) POPULARITY: 0.143 OUTCOME: ADOPTED PROPOSAL 9200 (Rebalancing) AUTHOR: Mischief CLASS: ORDINARY FOR (3): Mischief^, Murphy^, ais523% AGAINST (1): snail^ PRESENT (3): Janet^, Kate%, juan% BALLOTS: 7 AI (F/A): 17/6 (AI=1.0) POPULARITY: 0.286 OUTCOME: ADOPTED PROPOSAL 9201 (Vox Populi > Vox Fortunae) AUTHOR: snail CLASS: ORDINARY FOR (4): Kate%, Mischief^, Murphy^, snail^ AGAINST (1): ais523% PRESENT (2): Janet^, juan% BALLOTS: 7 AI (F/A): 23/5 (AI=1.5) POPULARITY: 0.429 OUTCOME: ADOPTED The full text of each ADOPTED proposal is included below: ////////////////////////////////////////////////////////////////////// ID: 9197 Title: The Game is Afoot Adoption index: 1.5 Author: Mischief Co-authors: ais523, Kate [Maybe this could be a way to spur some more gameplay. The underlying idea: Spendies -> candles (contest subgames) -> radiance Players can still buy radiance directly, they still get a universal basic income in spendies, etc. Candles are a shelf-stable form of radiance but can only be held by contests. 1 spendie grants 1 candle; 1 candle grants 1 radiance. Under this model, Bang! could be reconstituted as a contest if folks wished.] Create a rule entitled "Contests" with power 1.5 reading: Contestation is a secured negative boolean contract switch tracked by the Notary. A contract whose contestation switch is true is a contest. A player CAN flip a specified contract's contestation to true without 2 objections. A player CAN flip a specified contract's contestation to false with Agoran consent. Create a rule entitled "Candles" with power 1.5 reading: Candles are fixed fungible assets tracked by the Illuminator. Contests are the only entities permitted to own candles, and any candles held by any other entity are immediately destroyed. A player CAN pay a fee of 1 spendie to grant 1 candle to a contest. As explicitly and unambiguously permitted by a contest's body, a party to that contest CAN bestow a prize by an announcement clearly identifying the recipient player, the amount of radiance to award (N), and the relevant contest. Upon doing so, if the specified contest possesses at least N candles the following happen in order: N of its candles are destroyed, then the specified player gains N radiance. ////////////////////////////////////////////////////////////////////// ID: 9199 Title: Rare Stamps, Differently Adoption index: 1.0 Author: Mischief Co-authors: [This is a different approach than I took with the June proposal. Rare stamps just seem like too good of a concept to not do *something* with them. For what it's worth, as of the submission of this proposal no player is eligible to claim the title (several folks are tied).] Create a rule entitled "Stamp Scamp" reading: A rare stamp is a stamp that is the only one of its type that exists. Upon a correct announcement that a specified player owns more rare stamps than any other player, the following happen in order: 1) that player is awarded the patent title Stamp Scamp if e does not already hold it 2) the patent title Stamp Scamp is revoked from any other person holding it Once per quarter a player holding the Stamp Scamp patent title CAN, by announcement, cause another specified player to gain one stamp of that specified player's type. ////////////////////////////////////////////////////////////////////// ID: 9200 Title: Rebalancing Adoption index: 1.0 Author: Mischief Co-authors: ais523 Amend rule 2659 (Stamps) by replacing: Any player CAN, once per week, pay X Stamps, where each specified Stamp is a different type, to gain (X^2)-X radiance. with: Any player CAN, once per week, pay X stamps, where each specified stamp is a different type, to gain (X-1)*3 radiance. ////////////////////////////////////////////////////////////////////// ID: 9201 Title: Vox Populi > Vox Fortunae Adoption index: 1.5 Author: snail Co-authors: Mischief [Spendies drive a number of game mechanics, and radiance drives wins. This proposal explicitly terminates any ongoing sortition for either office; R2691 probably does that too, but this is extra assurance.] Any ongoing sortition for the office of Illuminator or the office of Spendor immediately ends with no selection; any duty to select an option with respect to such a sortition is discharged. Amend rule 2656 (Radiance) by replacing "a sortitioned" with "an" Amend rule 2690 (Spendies) by replacing "a sortitioned" with "an" //////////////////////////////////////////////////////////////////////