RESOLUTION OF PROPOSALS 9179-9181 ================================= THIS IS AN AUTOMATICALLY GENERATED REPORT. SOME INFORMATION MAY DIFFER FROM THE HISTORICAL REPORT. THE ASSESSMENT SENT TO THE PUBLIC FORUM IS THE DEFINITIVE SOURCE OF HISTORICAL INFORMATION. The official historical report is located at https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2024-September/018045.html ID Title Result ----------------------------------- 9179 No Race Conditions ADOPTED 9180 Pragmatic Shootouts ADOPTED 9181 A New Economy REJECTED I hereby resolve the Agoran decisions to adopt the below proposals. The quorum for all below decisions was 8. VOTING STRENGTHS ================ Strength is 3 unless otherwise noted. #: player has voting strength 3 $: player has voting strength 4 %: player has voting strength 5 ^: player has voting strength 6 PROPOSALS ========= PROPOSAL 9179 (No Race Conditions) AUTHOR: Mischief CLASS: ORDINARY FOR (4): Janet^, Mischief^, lare290, snail^ AGAINST (0): PRESENT (4): Kate%, Murphy%, ais523%, juan% BALLOTS: 8 AI (F/A): 21/0 (AI=1.0) POPULARITY: 0.500 OUTCOME: ADOPTED PROPOSAL 9180 (Pragmatic Shootouts) AUTHOR: Mischief CLASS: ORDINARY FOR (4): Janet^, Mischief^, lare290, snail^ AGAINST (0): PRESENT (4): Kate%, Murphy%, ais523%, juan% BALLOTS: 8 AI (F/A): 21/0 (AI=1.0) POPULARITY: 0.500 OUTCOME: ADOPTED PROPOSAL 9181 (A New Economy) AUTHOR: ais523 CLASS: ORDINARY FOR (4): Murphy%, ais523%, lare290, snail^ AGAINST (4): Janet^, Kate%, Mischief^, juan% PRESENT (0): BALLOTS: 8 AI (F/A): 19/22 (AI=2.0) POPULARITY: 0.000 OUTCOME: REJECTED [ Kate: Janet is the Assessor: Endorsement of Janet Mischief: Janet is the Assessor: Endorsement of Janet juan: Janet is the Assessor: Endorsement of Janet ] The full text of each ADOPTED proposal is included below: ////////////////////////////////////////////////////////////////////// ID: 9179 Title: No Race Conditions Adoption index: 1.0 Author: Mischief Co-authors: [The intent here is the order folks fire rounds in a given week shouldn't matter -- essentially everyone shoots simultaneously. That way, there's no incentive to schedule things around midnight Monday.] Amend rule 2692 (Bang!) by replacing "a single player is alive" with "a single player was alive at the beginning of the week" Amend rule 2696 (Bang actions) by replacing the paragraph reading: When a player (the shooter) fires a round, sequentially for each person (the target) in the target list, if the shooter is alive and has at least two bangs, and the target is an alive player, then two of the shooter's bangs are destroyed, after which the target is eliminated. with: When a player (the shooter) fires a round, sequentially for each person (the target) in the target list, if the shooter has at least two bangs and was alive at the beginning of the week, and the target was an alive player at the beginning of the week, then two of the shooter's bangs are destroyed, after which the target is eliminated. ////////////////////////////////////////////////////////////////////// ID: 9180 Title: Pragmatic Shootouts Adoption index: 1.0 Author: Mischief Co-authors: [Makes the ongoing->none transition non-automatic and adds initializing->none as a possible transition. In addition, clarifies that non-players can get eliminated but nothing happens to em.] Amend rule 2696 (Bang actions) by 1) replacing the paragraph reading: When a player is eliminated, if eir vitality is alive, then the following happen in order: * Eir vitality is flipped to unalive. * E gains one bang. with: When a person is eliminated, if e is an alive player then the following happen in order: * Eir vitality is flipped to unalive. * E gains one bang. 2) replacing the paragraph reading: If the match state is ongoing and has not changed in the past 7 days, and if no player has loaded a round or fired a round in this Agoran week or the previous two Agoran weeks, then the match state becomes none. with: If the match state is ongoing and has not changed in the past 7 days, and if no player has loaded a round or fired a round in this Agoran week or the previous two Agoran weeks, then any player CAN flip the match state to none by announcement. and 3) adding the following paragraph at the end of the rule: If the match state is initializing and has not changed in the past 28 days, then any player CAN flip the match state to none by announcement. //////////////////////////////////////////////////////////////////////