RESOLUTION OF PROPOSALS 8914-8920 ================================= THIS IS AN AUTOMATICALLY GENERATED REPORT. SOME INFORMATION MAY DIFFER FROM THE HISTORICAL REPORT. THE ASSESSMENT SENT TO THE PUBLIC FORUM IS THE DEFINITIVE SOURCE OF HISTORICAL INFORMATION. The official historical report is located at https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2023-March/016869.html ID Title Result ------------------------------------------------- 8914 Can't Trust Em To Do Eir Own Work ADOPTED 8915 Reenactment V2 REJECTED 8916 Ongoing obligation REJECTED 8917 No ADOPTED 8918 Ritual Paper Dance V2 ADOPTED 8919 Radiance v1.1 ADOPTED 8920 Adopted change re-application ADOPTED I hereby resolve the Agoran decisions to adopt the below proposals. The quorum for all below decisions was 5. VOTING STRENGTHS ================ Strength is 3 unless otherwise noted. #: player has voting strength 3 $: player has voting strength 4 %: player has voting strength 5 ^: player has voting strength 6 &: player has voting strength 7 *: player has voting strength 8 +: player has voting strength 9 PROPOSALS ========= PROPOSAL 8914 (Can't Trust Em To Do Eir Own Work) AUTHOR: nix CLASS: ORDINARY FOR (5): 4st*, G.&, Janet^, cuddlybanana, juan$ AGAINST (1): snail+ PRESENT (2): Murphy%, nix^ BALLOTS: 8 AI (F/A): 28/9 (AI=1.5) POPULARITY: 0.500 OUTCOME: ADOPTED [ 4st: Endorsement of juan Murphy: nix is the Herald: Endorsement of nix ] PROPOSAL 8915 (Reenactment V2) AUTHOR: 4st CLASS: ORDINARY FOR (2): Murphy%, cuddlybanana AGAINST (6): 4st*, G.&, Janet^, juan$, nix^, snail+ PRESENT (0): BALLOTS: 8 AI (F/A): 8/40 (AI=1.0) POPULARITY: -0.500 OUTCOME: REJECTED [ 4st: Endorsement of G. ] PROPOSAL 8916 (Ongoing obligation) AUTHOR: 4st CLASS: ORDINARY FOR (3): 4st*, cuddlybanana, juan$ AGAINST (5): G.&, Janet^, Murphy%, nix^, snail+ PRESENT (0): BALLOTS: 8 AI (F/A): 15/33 (AI=1.0) POPULARITY: -0.250 OUTCOME: REJECTED PROPOSAL 8917 (No) AUTHOR: Janet CLASS: DEMOCRATIC FOR (8): 4st, G., Janet, Murphy, cuddlybanana, juan, nix, snail AGAINST (0): PRESENT (0): BALLOTS: 8 AI (F/A): 24/0 (AI=3.0) POPULARITY: 1.000 OUTCOME: ADOPTED [ 4st: Endorsement of Murphy ] PROPOSAL 8918 (Ritual Paper Dance V2) AUTHOR: 4st CLASS: ORDINARY FOR (4): G.&, Murphy%, cuddlybanana, juan$ AGAINST (2): Janet^, nix^ PRESENT (2): 4st*, snail+ BALLOTS: 8 AI (F/A): 19/12 (AI=1.0) POPULARITY: 0.250 OUTCOME: ADOPTED [ 4st: Endorsement of snail ] PROPOSAL 8919 (Radiance v1.1) AUTHOR: nix CLASS: ORDINARY FOR (5): G.&, Murphy%, cuddlybanana, juan$, nix^ AGAINST (0): PRESENT (3): 4st*, Janet^, snail+ BALLOTS: 8 AI (F/A): 25/0 (AI=3.0) POPULARITY: 0.625 OUTCOME: ADOPTED [ 4st: Endorsement of Janet ] PROPOSAL 8920 (Adopted change re-application) AUTHOR: Janet CLASS: DEMOCRATIC FOR (7): G., Janet, Murphy, cuddlybanana, juan, nix, snail AGAINST (1): 4st PRESENT (0): BALLOTS: 8 AI (F/A): 21/3 (AI=3.0) POPULARITY: 0.750 OUTCOME: ADOPTED The full text of each ADOPTED proposal is included below: ////////////////////////////////////////////////////////////////////// ID: 8914 Title: Can't Trust Em To Do Eir Own Work Adoption index: 1.5 Author: nix Co-authors: [I shouldn't have to do someone else's work for em to win.] Amend R2656 by replacing: Upon a correct announcement from a player that e has a score of 100 or more points, e wins the game. with: A player with 100 or more points CAN declare a High Score by announcement and specifying exactly how many points e has. If a player incorrectly does so, e loses 5 points. Upon a correct declaration of High Score, that player wins the game. ////////////////////////////////////////////////////////////////////// ID: 8917 Title: No Adoption index: 3.0 Author: Janet Co-authors: Amend Rule 2646 by replacing the text "Activity is a player switch" with "Activity is a secured player switch". ////////////////////////////////////////////////////////////////////// ID: 8918 Title: Ritual Paper Dance V2 Adoption index: 1.0 Author: 4st Co-authors: nix, G., Murphy Enact a rule with power=1.0 entitled "Ritual Paper Dance" and the text: { Firstly: Each of these is a ritual act: - Performing a cabinet order - Assigning a judgement - Awarding ribbons - Once per week per report type, publishing a report - Once per week per player, nominating for office - Once per week per player, voting Secondly: Once for each ritual act, any player, including the player who performed the ritual act, CAN, by announcement, declare the ritual number. A ritual number is a number that starts at 0, and can be at most 1 greater than any other declared ritual number. Declared ritual numbers are self-ratifying. Thirdly: Once, each time a unique positive multiple of 41 is declared, in the same message the declarer CAN, by announcement, have qualifying players lift The First Speaker in a powerful dance around the fountain, while also announcing that those players' gain 1 radiance, in such a way that is unambiguous and clear, so that in fact, those players' do gain 1 radiance. This does not increase their radiance by 2, nor does it increase it by 3 or 4. 5 is right out. Fourthly: Players are qualifying under this rule if: - they are active - do not have the highest radiance - are not tied for the highest radiance } (Glitter) Also snail and Janet gain 1 radiance. (something about co-authorship should be taken seriously but these players still helped!) ////////////////////////////////////////////////////////////////////// ID: 8919 Title: Radiance v1.1 Adoption index: 3.0 Author: nix Co-authors: G., 4st, snail [This proposal reskins points/score as "radiance" and also changes the scoring conditions to be cashed by players. IE, insteead of the assessor granting points for proposals, each player must claim them. Also introduce gains/grants language to get rid of clunkier things, and adds some requirements to specify your radiance when winning, and where you gained the radiance from when you do.] Retitle R2656 to "Radiance". Amend R2656 to read in full: A player's Radiance is an integer player switch defaulting to 0, tracked by the Herald. When a player is "granted" or "gains" a specified amount of radiance, eir radiance is increased by that amount. Upon a correct announcement from a player that eir radiance is 100 or more (correctly specifying the amount), e wins the game. Then, eir radiance is set to 0, and all other players' radiance are set to half their current value rounded down. At the start of every quarter, all radiance switches are set to half their current value rounded down. For each player, set eir radiance switch to be equal to the value eir score switch was at immediately before this proposal was adopted. Retitle R2657 to "Gaining Radiance". Amend R2657 to read, in full: Each time a player fulfills a radiance condition, e CAN once by announcement (specifying any indicated info) gain the associated radiance. Below is a list of radiance conditions: * Being the author of a proposal that takes effect: 5 (must specify proposal number) * Being a coauthor of a proposal that takes effect: 1 (must specify proposal number) * Having an Agoran Birthday: X, where X is the number of active players during eir birthday. * Judging a CFJ that e was assigned to without violating a time limit to do so, unless at the time of judgement the case was open due to self-filing a motion to reconsider it: 2 (must specify CFJ number) Amend R2659 by replacing "increase eir own score by (X^2)-X points" with "gain (X^2)-X radiance" and replacing "increase eir own score by (X-1)*2 points" with "gain (X-1)*2 radiance". In R2670 replacing: The score of the player that has the most dollaries is increased by 30. In the event of an N-way tie, instead, each tied player's score is increased by 30/N points, rounded down. with: The player that has the most dollaries gains 30 radiance. In the event of an N-way tie, instead, each tied player gains 30/N radiance, rounded down. In R2675 replace every instance of "score" with "radiance". Amend R2645 by replacing: - Score Stone (Weekly, 3): When wielded, a specified player's (defaulting to the wielder if not specified) Score is increased by 3. with: - Radiance Stone (Weekly, 3): When wielded, a specified player (defaulting to the wielder if not specified) gains 3 radiance. and replacing: When this stone is wielded, the wielder specifies an eligible player and gains 8 points. with: When this stone is wielded, the wielder specifies an eligible player and gains 8 radiance. ////////////////////////////////////////////////////////////////////// ID: 8920 Title: Adopted change re-application Adoption index: 3.0 Author: Janet Co-authors: Amend Rule 2486 ("The Royal Parade") by replacing "Jason" with "Janet". [P8904: typoed rule number.] If Rule 2643 ("Collecting Stones") does not contain the text "A stone is immune if and only if", amend it by prepending the following paragraphs: { A stone is immune if and only if it is defined as such by the rules of power not less than 2. A stone is immune if it is owned by Agora. A stone is immune if it has been granted immunity since the last collection notice. The granting of immunity is secured. } [P8906: potential "paragraph"/"paragraphs" ambiguity.] Amend Rule 2643 ("Collecting Stones") by replacing the final paragraph with the following: { When a Collection Notice is published, for each player, half (rounded up) of eir non-immune stones with slipperiness not less than the Escape Minimum are transferred to Agora, rules to the contrary notwithstanding. A Collection Notice includes selections of which eligible stones escape (which shall prevail in determining which stones are transferred). The mossiness of each stone that is not transferred is incremented by 1. } [P9807: merge conflict.] Decrease the score of the author of this proposal by 5 points. [These were all my mistakes; I don't deserve points for fixing them.] //////////////////////////////////////////////////////////////////////