RESOLUTION OF PROPOSALS 8405-8408 ================================= THIS IS AN AUTOMATICALLY GENERATED REPORT. SOME INFORMATION MAY DIFFER FROM THE HISTORICAL REPORT. THE ASSESSMENT SENT TO THE PUBLIC FORUM IS THE DEFINITIVE SOURCE OF HISTORICAL INFORMATION. The official historical report is located at https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2020-June/013771.html ID Title Result ----------------------------------------------- 8405 Generic private assets ADOPTED 8406 Remove churn REJECTED 8407 no stinking auction definitions ADOPTED 8408 Sets v1.4 ADOPTED I hereby resolve the Agoran decisions to adopt the below proposals. The quorum for all below decisions was 8. VOTING STRENGTHS ================ Strength is 3 unless otherwise noted. $: player has voting strength 4 %: player has voting strength 5 ^: player has voting strength 6 =: player has voting strength 10 PROPOSALS ========= PROPOSAL 8405 (Generic private assets) AUTHOR: Janet CLASS: DEMOCRATIC FOR (8): ATMunn, Falsifian, G., Janet, Publius Scribonius Scholasticus, R. Lee, Trigon$, nix AGAINST (0): PRESENT (1): Aris BALLOTS: 9 AI (F/A): 25/0 (AI=3.0) POPULARITY: 0.889 OUTCOME: ADOPTED [ Falsifian: Endorsement of Janet ] PROPOSAL 8406 (Remove churn) AUTHOR: Murphy CLASS: ORDINARY CHAMBER: EFFICIENCY FOR (2): G., Publius Scribonius Scholasticus AGAINST (5): Aris%, Falsifian%, Janet%, Trigon^, nix PRESENT (1): ATMunn BALLOTS: 8 AI (F/A): 6/24 (AI=2.0) POPULARITY: -0.375 OUTCOME: REJECTED PROPOSAL 8407 (no stinking auction definitions) AUTHOR: G. CLASS: ORDINARY CHAMBER: ECONOMY FOR (7): Aris%, Falsifian, G., Janet, Publius Scribonius Scholasticus, R. Lee%, Trigon= AGAINST (0): PRESENT (2): ATMunn, nix BALLOTS: 9 AI (F/A): 32/0 (AI=2.0) POPULARITY: 0.778 OUTCOME: ADOPTED [ Falsifian: Endorsement of G. ] PROPOSAL 8408 (Sets v1.4) AUTHOR: nix CLASS: DEMOCRATIC FOR (8): ATMunn, Aris, Falsifian, G., Janet, Publius Scribonius Scholasticus, Trigon$, nix AGAINST (0): PRESENT (1): R. Lee BALLOTS: 9 AI (F/A): 25/0 (AI=3.0) POPULARITY: 0.889 OUTCOME: ADOPTED [ Falsifian: Endorsement of nix ] The full text of each ADOPTED proposal is included below: ////////////////////////////////////////////////////////////////////// ID: 8405 Title: Generic private assets Adoption index: 3.0 Author: Janet Co-authors: Amend Rule 2166 by replacing the text "one defined by a contract is private" with the text "any other asset is private". [This removes an underpowered dependency of Rule 2166 and makes sure that if we (for some reason) expand Mint Authority we don't forget to change this.] ////////////////////////////////////////////////////////////////////// ID: 8407 Title: no stinking auction definitions Adoption index: 2.0 Author: G. Co-authors: Repeal Rule 2584 (Free Auctions) Repeal Rule 2552 (Auction Termination) Repeal Rule 2551 (Auction End) Repeal Rule 2550 (Bidding) Repeal Rule 2549 (Auction Initiation) Amend Rule 2545 (Auctions) to read in full: An auction is a way for entities to give away specified assets (items), grouped into lots, in exchange for a currency. A lot is a non-empty list of items to be transferred to a single recipient (an auction winner). When the rules authorize a person (the auctioneer) to conduct an auction, e CAN do so by any wholly public method that would be generally recognizable, as specified by the auctioneer at the start of the auction, and under common definitions and terms used in auctions, as a fair, equitable, and timely means of determining the auction winners from among the current players, and enabling the appropriate exchange of goods. The rule that authorizes the auction further authorizes the auctioneer or auction winners to transfer said items as necessary to conduct the auction in a manner consistent with the auction method. If the authorization is to auction "new" items, it further authorizes the creation of said items as per the chosen method. The Treasuror is the promulgator for regulations that define specific auction methods (i.e. "the default auction method") and SHOULD do in order to aid trade and commerce. For the purposes of interpreting auction definitions, such methods are treated as if they are defined in this rule. To further aid trade and commerce, auction methods should be interpreted in the name of fairness with deference to the method's clear intent, if intent can be reasonably inferred. ////////////////////////////////////////////////////////////////////// ID: 8408 Title: Sets v1.4 Adoption index: 3.0 Author: nix Co-authors: Trigon, Falsifian, Publius Scribonius Scholasticus, Janet, Aris, G., ais523 Enact a new Power=1 rule titled "Cards & Sets" with the text: Cards are a type of currency with a corresponding Product. Products are also currencies. The types of Cards and their corresponding Products are: * Victory Cards and Victory Points. * Justice Cards and Blot-B-Gones * Legislative Cards and Pendants * Voting Cards and Extra Votes A player CAN pay a 'set' of X Cards of the same type to earn Y corresponding Products. The value of X determines the value of Y in the following ways: * 1 Card = 1 Product * 2 Cards = 3 Products * 3 Cards = 6 Products * 4 Cards = 10 Products A player CANNOT pay more than 4 Cards as one 'set'. Cards and Products are tracked by the Treasuror. For each player that is not a zombie, grant em 1 card of each type. [The core of this proposal. Collect cards to make the other assets.] Amend rule 2499 "Welcome Packages" by replacing: When a player receives a Welcome Package, e earns 10 coins. with: When a player receives a Welcome Package, e earns 10 coins and one of each type of Card defined in the rules. [Simple Welcome package addition] Amend rule 2483 "Economics" by removing the following line: A player CAN win the game by paying a fee of 1,000 Coins. [Ultimately counter to an economy where we want constant trading and asset movement.] Enact a new Power=1 rule titled "VP Wins" with the following text: If a player has at least 20 more Victory Points than any other player, e CAN win by announcement. When a player wins this way, all Cards and all Products are destroyed. Then each non-zombie player is granted 1 card of each type. [Exactly what it says on the tin.] Amend rule 2555 "Blots" by replacing the following paragraph: If a person (the penitent) has neither gained blots nor had more than 2 blots expunged from emself in the current Agoran week, then any player (the confessor) who has not, by this mechanism, expunged any blots in the current Agoran week CAN expunge 1 blot from the penitent, by announcement. with: Any player CAN expunge a blot from a specified person (or emself if no one is specified) by paying a fee of one Blot-B-Gone. [Pretty straightforward, now you need to use Blot-B-Gones to get rid of Blots (except for the fugitive decay, I left that in).] Amend rule 2350 "Proposals" by replacing: Creating a proposal adds it to the Proposal Pool. Once a proposal is created, neither its text nor any of the aforementioned attributes can be changed. The author (syn. proposer) of a proposal is the person who submitted it. with: Creating a proposal adds it to the Proposal Pool. Once a proposal is created, its text, author, and AI cannot be changed. The author (syn. proposer) of a proposal is the person who submitted it. [I moved all the pending stuff out of here, but still modified the language to allow the co-author mechanic.] Create a new Power=1 rule titled "Pending Proposals" with the following text: Pended is a negative boolean proposal switch tracked by the Promotor. Any player CAN pay 1 Pendant to flip the Pended switch of a specified proposal to True. If the player did not create the proposal and is not listed in the list of co-authors of the proposal, e is added to the list of co-authors. The Promotor CAN, once a week and with 2 support, flip the Pended switch of a proposal in the Proposal Pool to True. E SHOULD NOT do so if the author of the proposal has at least one Pendant or Legislative Card. A proposal with a Pended switch set to True is 'pending'. [Basically pending is a separate mechanic from the Pool, so that it interferes with long standing rules about the pool much less.] Amend 1607 Distribution by replacing: The Promotor CAN distribute a proposal which is in the Proposal Pool at any time. In a given Agoran week, the Promotor SHALL distribute each proposal that was in the Proposal Pool at the beginning of that week, except for those excepted from automatic distribution by other rules, or those that are otherwise removed from the Pool. with: The Promotor CAN distribute a proposal which is in the Proposal Pool at any time, but SHALL NOT do so unless it is pending. In a given Agoran week, the Promotor SHALL distribute each pending proposal that was in the Proposal Pool at the beginning of that week, except for those excepted from automatic distribution by other rules, or those that are otherwise removed from the Pool. If a proposal has been in the proposal pool for more than 7 days and is not pending, the Promotor CAN and SHOULD remove it from the Pool by announcement. [This looks long but the actual changes are small. Basically where it says someone can distribute a proposal it now specifies a pending proposal. Also adds a way to clear out proposals nobody ever pended.] Amend rule 2422 "Voting Strength" by adding: A player CAN Buy Strength by paying 1 Extra Vote and specifying a current Agoran decision on which e is a voter. For each time a player has Bought Strength on a decision, eir voting strength is 1 greater on that decision. A player CANNOT Buy Strength for the same decision more than 3 times. [Inserting this in 2422 is a little wonky, but there's no issues with it afaik. I might proposal a somewhat cleaner solution later.] Create a new Power=1 rule titled "Popular Proposal Proposer Privilege" with the following text: The player who proposed the proposal with the greatest F/A, as defined in rule 955, among all proposals assessed in the last 7 days CAN once earn one Legislative Card by announcement. If there is a tie, all authors of the tied proposals may do so once each. [This introduces 4 (or more!) Legislative Cards per month. My math says that this, along with the 6 that can be created by officers should be enough. But time will tell for sure.] Create a new Power=1 rule titled "Card Administration" with the following text: Justice Cards are associated with the Ministry of Justice. Legislative Cards are associated with the Ministry of Legislation. Voting Cards are associated with the ministry of Participation. An officer CAN, once per month and by announcement, grant another player a specified type of card under the following conditions: * the officer holds at least one office with the Card's associated ministry in its interests, * the player receiving the Card does not hold an office with the Card's associated ministry in its interests, AND * the player receiving the Card is not a zombie. [I like this system a lot but I note the PM and Speaker can't receive cards this way. I'm open to patches but I think they'll likely be able to trade the cards they can create for the ones they need, so I'm not immediately concerned.] Flip the Pended switch of every proposal in the proposal pool to True. //////////////////////////////////////////////////////////////////////